/*
 *  level.cpp
 */

#include <string>
#include <vector>
#include "image.h"
#include "level.h"
#include "map.h"

Level::Level(int levelID, std::string name, Map* map)
{
    this->levelID = levelID;
    this->name = name,
    this->map = map;
}

Level::~Level()
{
    delete map;
}

int Level::getID()
{
    return levelID;
}

Map* Level::getMap()
{
    return map;
}

//{+}

